In fewer than two weeks, NBA 2K23 will release with a new set of Badges, including twenty options for both the current-gen and next-gen versions of the game.
It seems that Badges will play a significant role in NBA 2K19, much as they have in previous games in the franchise. To a large extent, a player's proficiency in a given ability is indicated by the number and kind of badges they have earned. Here's a rundown of everything you need to know about NBA 2K23 Badges before the game's September 9 release.
Badges in NBA 2K23: Updates, Alterations, and Removal
Finishing, Shooting, Playmaking, and Defense/Rebounding each have 16 Badges in NBA 2K23, for a grand total of 64.
In 2K22, there were a total of 80 badges, 20 each for four different categories. You can purchase these badges with NBA 2K MT coins for sale.
The upcoming NBA 2K23 will provide twenty new awards to its players:
Because of its slippery (final) finish, it is less of a hassle to gather through the crowds while avoiding potential obstacles.
Improves the player's ability to score in the paint by driving past defenders for a layup (Masher, Finishing).
The ability to finish spectacular aerial moves, including as alley-oops and putbacks
Bully (Finishing): Like Giannis and LeBron, able to finish strong by bulldozing past traffic
Third-Agent-Shooting-Ability: Makes tough 3-pointers on the dribble.
Amped (Shooting): Reduces the shooting attribute penalties when exhausted and while moving excessively before shooting, like MJ Middy Magician (Shooting): Improved ability to knock down mid-range jumpers off the bounce or out of the post
Claymore (Shooting): Increases a spot up shooter’s ability to knock down catch and shoot jumpers the longer they remain immobile prior to shooting
Ability to make jump shots from the outside while down by a large margin
Increases the lethality of an outside shooter if his or her opponent is unable to block shots with a hand to the face (Shooting)
Space Creator (Shooting): Formerly a Playmaking badge, it now enhances the ability to hit stepback jumpers and hop shots, and also will force defenders to stumble more often
This year's version of last year's Quick Chain and Tight Handles badges, Killer Combos (Playmaking) boosts a ball handler's efficiency with size-up dribble moves.
Breaking the Cage: Playmaking that increases the success rate of ball handlers Disputes settled through physical contact between two people (the counter to Clamps)
Improves ball security just after grabbing a rebound, making a catch, or taking up the ball with the Vice Grip (Playmaking) ability. Such a cool badge for the big kids!
This badge was originally meant for shooters, but it has been adapted to aid smaller guards in beating taller defenders when they are mismatched. Anchoring in a one-on-one situation on defense or the boards. Improves blocking and shooting contesting abilities in the paint; a must-have badge for bigs who are the last line of defense.
Boxout Assists in boxout victories for both offensive and defensive rebounds; a true beast (defense)
Pat Beverley's Work Horse (Defense/Rebounding) Badge Increases Your Energy Levels So That You Can Play Aggressive Defense And Win More Rebounding And Foul Shooting Duels
With the Gary Payton Signature Defensive Rebounding Glove, you can strip defenders as they huddle up to take shots and poke the ball away from ball handlers.
In terms of improving the efficiency of perimeter shot contests, Challenger (Defense/Rebounding) is a great addition to any team's arsenal
As for the 44 additional Badges in NBA 2K23, veteran players can probably guess which ones will carry over from NBA 2K22, but we won't be listing them just yet because 2K hasn't confirmed them.
Badges in NBA 2K23: The Next Generation of the Badge System
Even though current-gen players won't have to use the pie chart construction system, it appears that next-gen MyCAREER players will have access to yet another new feature in NBA 2K23: a tier-based Badge system.
The 16 Badges per attribute category in NBA 2K23 for PlayStation 5 and Xbox Series X|S will be further subdivided into three Tiers: Tier 1, Tier 2, and Tier 3.
Essentially, next-gen players will have to acquire a set quantity of badges from lower Tiers before they may equip badges from the top Tier.
From 2K's dev blog: "When looking at data from prior years, we saw that players generally gravitated toward the same Badges and, as a result, became a little overpowering by stacking specific Badges together.
To better balance the Badge game as a whole, "the motivation behind this adjustment was to encourage players to make some tough choices while developing their Badge recipes."
Although Tier 1 Badges won't have much of an impact, they won't cost as many Badge Points to acquire. As players progress through the Tiers and earn more potent Badges, the costs associated with doing so rise.
Core Badges, in addition to the Tiers, are a new addition to NBA 2K23's next-gen edition. These are four separate Badge slots (one for each characteristic category), and they can be used to equip Badges that do not contribute to a player's Badge Point total. Each Badge will have its own unique challenge that, if completed, will unlock its ability to be used in a Core Badge position.